Level & WORLD Designer
"Manifesting memories through psychology, innovation, and real-world experience"
I'm a level & world designer with a background in single-player and multiplayer shooters, linear and open-world adventure games, and kart racers. I specialize in level/area layouts, quest design, and gameplay/feature-prototype scripting with a strong eye for aesthetics and set-dressing. Here is why I might be a good fit:
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★ 4 shipped indie and university games (Steam/Epic Game Store) + 1 published game jam game (Itch)
★ 4 published solo levels (Steam) + countless other projects
★ 2-year, graduate-level Digital Games Development certificate from the Guildhall @ Southern Methodist University
★ Master of Science in Higher Education Administration + in progress Master of Interactive Technology (1 class left)
★ Solid employment experience + in-demand communication, problem-solving, technical, and leadership skills
★ Willing to relocate and work on-site; able to work remotely in any time zone
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I'm a life-long learner most interested in working on games that impact player emotions or change how people think for the better, games where the player is creating or exploring on an adventure (either open world or linear), or multiplayer maps that strengthen social relationships through teamwork or laughter. I'm interested in learning how to use emerging technology to make high-quality, original levels efficiently.