
Level & WORLD Designer
"Manifesting memories through psychology, innovation, and real-world experience"

I am a passionate level and world designer with experience across a variety of game genres, including linear and open-world adventure games, kart racers, action RPGs, and multiplayer maps. My expertise lies in level/area layouts, quest design, and technical gameplay prototyping. I’m particularly passionate about contributing to projects in the shooter, action, and adventure genres for any audience or family-friendly games. I am open to relocation, working on-site, or working remotely.
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Fast Facts:
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★ Published 4 full games on Steam/Epic Games Store.
★ Published 6 stand-alone levels on Steam in AAA map editors, 1 blind-accessible game-jam game on Itch, several technical prototyping videos on YouTube, and articles on a Medium blog focused on level design.
★ Proficient in Unreal Engine and other game engines, and experienced with Scrum methodology
★ Unicorn trait: knowledge in psychology that informs thoughtful and engaging player experiences; UE blueprint XP
★ Instructor for game studies students at Dallas College
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Education & Skills:
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★ Master’s degree in Interactive Technology with a specialization in level design (expected May 2025).
★ Professional certificate in Digital Games Development from the Guildhall at Southern Methodist University (2023)
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Dying Light Developer Tools
Solo Project (2023)
Level & Quest Designer
Focus: Linear Quest Design, Combat Scripting, Skill-Progression
Unreal Engine 4
Indie Team Project - Lunarfall (2021)
Level/World Designer
Focus: Linear Level Layout, Exterior & Interior Aesthetics, Puzzle Design, Leadership
