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I'm a level & world designer with a background in single-player and multiplayer shooters, linear and open-world adventure games, and kart racers. I specialize in level/area layouts, quest design, and gameplay/feature-prototype scripting with a strong eye for aesthetics and set-dressing. Here is why I might be a good fit:

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★ 4 shipped indie and university games (Steam/Epic Game Store) + 1 published game jam game (Itch)

★ 4 published solo levels (Steam) + countless other projects

★ 2-year, graduate-level Digital Games Development certificate from the Guildhall @ Southern Methodist University 

★ Master of Science in Higher Education Administration + in progress Master of Interactive Technology (1 class left)

★ Solid employment experience + in-demand communication, problem-solving,  technical, and leadership skills

★ Willing to relocate and work on-site; able to work remotely in any time zone 

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I'm a life-long learner most interested in working on games that impact player emotions or change how people think for the better, games where the player is creating or exploring on an adventure (either open world or linear), or multiplayer maps that strengthen social relationships through teamwork or laughter. I'm interested in learning how to use emerging technology to make high-quality, original levels efficiently. 

Another Day, Another Dollar (Dying Light Dev Tools)

Dying Light Developer Tools
Solo Project (2023)
Level & Quest Designer
Focus: Linear Quest Design, Combat Scripting, Skill-Progression

Steam link to Another Day, Another Dollar level

Unreal Engine 4
Indie Team Project - Lunarfall (2021)
Level/World Designer
Focus: Linear Level Layout, Exterior & Interior Aesthetics, Puzzle Design, Leadership

Mollie and Mordecai (Unreal 4)
Epic Games link to the Mysterious Misadventures of Mollie and Mordecai!
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Hex Rally Racers (Unreal 4)

Unreal Engine 4
Graduate Student Team Project (2022)
Level Designer
Focus: Track Design, Technical Level Design, Collision, Splines 

Steam link to Hex Rally Racers

Creation Kit, Fallout 4
Solo Project (2022)
Level/World Designer
Focus: Open-World Techniques, Emotional Engagement, NPC Follower

Manny's Best Friend (Fallout 4; Creation Kit)
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