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Level & WORLD Designer
"Manifesting memories through psychology, innovation, and real-world experience"
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I am a passionate level and world designer with experience across a variety of game genres, including linear and open-world adventure games, kart racers, action RPGs, and multiplayer maps. My expertise lies in level/area layouts, quest design, and gameplay prototyping. I’m particularly passionate about contributing to family-friendly games, games for teens, and projects in the shooter, action, and adventure genres for any audience. I am open to relocation, working on-site, or working remotely.
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Education & Skills:
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★ Graduate Certificate in Digital Games Development from the Guildhall at Southern Methodist University.
★ Finishing Master’s degree in Interactive Technology with a specialization in level design (expected May 2025).
★ Prior academic knowledge of social sciences, which informs thoughtful and engaging player experiences. Beyond level design, I bring diverse personal interests—from ancient anthropology and sci-fi to future technology and musical instruments—that inform my creative approach.
★ Proficient in Unreal Engine and other game engines, with expertise in project milestones, Scrum methodology, iteration cycles, deadlines, and prioritization.
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I have successfully applied my knowledge and these skills to:
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★ Publish 4 full games on Steam/Epic Games Store.
★ Create published levels in AAA map editors, a blind-accessible game-jam game, and technical prototyping experiments on YouTube.
★ Write a Medium blog focused on level design.
Dying Light Developer Tools
Solo Project (2023)
Level & Quest Designer
Focus: Linear Quest Design, Combat Scripting, Skill-Progression
Unreal Engine 4
Indie Team Project - Lunarfall (2021)
Level/World Designer
Focus: Linear Level Layout, Exterior & Interior Aesthetics, Puzzle Design, Leadership
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